"ROM: Extraction" Announce PSVR Aim Controller Support

May 16 marks the release of PSVR’s exclusive first person shooter/adventure Farpoint, as well as the PS Aim Controller, a motion gun peripheral, which will be compatible with it.

Today, a Sony blog entry detail the development and design of the peripheral. It is also announced at the same time that ROM: Extraction, an upcoming arcade shooter for Playstation VR (already available for HTC Vive and Oculus Rift over Steam) that it will support the gun peripheral too. Other confirmed titles that include support are Dick Wilde and Brookhaven Experiment.

ROM: Extraction will be coming to Playstation VR this Summer. Here’s what First Contact Entertainment has to say.

Adam Orth, First Contact Entertainment

ROM: Extraction was originally developed with a unique game mechanic of Throw, Slow, and Shoot. By having a motion controller in each hand you could spawn and throw Orbs with one hand, slow down time, and then strategically shoot them with the Sentinel pistol using your other hand for maximum effect. It was a mechanic that could be easily learned, and was a helluva lot of fun.

When the opportunity came to bringing ROM onto the PlayStation VR platform we wanted to preserve the fun in that mechanic but add a new twist by using the new Aim Controller. We felt that if we did it right we would be able to open up a whole new and equally exciting way to experience ROM.

After some iterations with the PlayStation Aim we always came back to an Orb Launcher attachment of some type. In the end we attached a grenade launcher to our EOS-15 Rifle model as well as matched it to how the Aim controller felt in both of your hands; in effect we achieved a 1:1 representation of what you are holding. It was an instant hit. We modified our motto to Launch, Slow, and Shoot.

With the PlayStation Aim, we are able to achieve a deeper sense of physicality than with standard motion controllers.

For the rifle-style weapons we wanted to bring to ROM, holding the Aim two-handed gives additional precision and stability to the in-game weapons, in addition to adding a stronger sense of connection between the real world and the virtual.

The controls themselves are comfortable and intuitive. As we look towards expanding ROM, the Aim offers us a number of features that line up nicely with various mechanics that we are considering for the future.

Check out the blog post to find out more about the peripheral design, as well as comment from Brookhaven Experiment and Farpoint devs on it.