Masterpiece VR has been released, and look to serves as a strong (if not the superior) alternative to the other sculpting / painting VR applications currently being offered for HTC Vive and Oculus Rift right now.
MasterpieceVR is a very powerful creation tool in VR, that serves to simplifies the creation of 3D content and expands the creative professionals and artist’ workflow through innovative and intuitive technology. This title offers a huge array of features for creation of 3D content.
What set this apart from other sculpting/painting tools is that it allows true multi-user 3D content collaboration in VR, letting up to 4 people to work on the same project in real time, as well as several spectators. This sounds rather groundbreaking, because this could potentially help artists cut down on completion of 3D assets via working together (regardless of their locations!). In addition, MasterpieceVR has combined both sculpting and painting into one interface.
3D artists has been relying on digital sculpting softwares for flat screen monitors like zBrush and Mudbox, to create realistic 3D contents for various purposes like games and movies. Google brought that to a new level with the introduction of Tiltbrush VR, with brand new intuitive interface for digital sculpting. This has allow not only professional artists, but also people of all skillsets (including beginners) to create great looking 3D digital art pieces too. With the introduction of multiple users collaboration in Masterpiece VR, it looks like the standard has been raised again.
MasterpieceVR allows spectators to view the creation process too, providing a social aspect as well, which again, I think is a first as well for VR. Spectators can offer real time feedbacks, exchange ideas, or even have a 3D modeling class as well. Non-VR users are not left out too: this app also offers live-streaming functionality via YouTube, Facebook and Twitch as well.
The developer has provided me with the artwork below, showing to me what can be done if you put this tool in the hand of someone with talent. In this case, this artwork is created by Vladimir Ilic (a 3D Industrial Designer and VR Art Director) in MasterpieceVR using AMD’s Radeon Vega graphics card.
MasterpieceVR works on various VR headsets on PC (in this case, HTC Vive and Oculus Rift for now, but will also been including support for Microsoft headsets in the future too). For professional artists, here’s the good news: you can also export the 3D files into various standard 3D software formats like OBJ, STL and FBX for use in flatscreen traditional 3D modeling/sculpting softwares like Autodesk Maya or 3ds Max.
MasterpieceVR aims to remove that high learning curve of the various 3D softwares, allowing more people to bring out their inner creativity.
According to what the developers said, an artist can create a 3D model up to 7 times faster than a professional with years of experience using traditional 3D modeling applications. I find it hard to doubt that claim. After all, creating 3D models is easier to do in 3D space, and what’s better to do that in VR?
There are over 20 tools in MasterpieceVR, including the standard Add, Erase, Shrink, Bulge, Smooth, Pinch, Copy, Paste and many more. It seems the developers has really dedicated countless hours trying to make traditional digital sculpting tools as natural and easy as possible for everyone to use. Each tool’s strength is also adjustable, allowing you to go in depth with those finer strokes and smaller details.
Developers of other VR digital sculpting apps might want to sit up and take note on this application, as this looks to be the best sculpting tool in VR so far. The title is currently offered for HTC Vive and Oculus Rift on Steam.