In Golem, the developer focused on telling a very personal story, about an injured child learning to explore the world through her magical gifts, with help from her fearless older sister and their over-protective father.
“We’ve developed an entirely unique way of moving through the world,” the developer said, “We call it ‘Incline Control’ and it allows you to move as you would naturally, by slightly leaning your body as if you were about to take a step and start walking. The result is an intuitive control scheme, one that gets out of the way and lets you immerse yourself in the world. Once you master it, you can move effortlessly through the abandoned ruins of the Endless City, exploring the large open environment full of mysteries, hidden shortcuts and dangerous enemy golems.”
The title features 1 vs 1 melee combat against stone golem, and you will be swinging your 8-foot broadsword blade to hack down those opponents. The combat is motion based, so you will have to parry and block by the sword.
Golem is the debut title for the studio, and was first announced 2 years ago. Unfortunately it didn’t get any good reception back then, but the showing this time is better now. Check out the debut trailer from that year.